17 September, 2014

The Art of Scratching Backs

So we haven't posted anything for a while.  Cryophobia is quietly being worked on with no major flashy pictures to show of late, as well as the burden of school starting (which affected 2/3rds of our dev team) and poorly timed illnesses (which affected the remaining 1/3rd) making dev time less abundant than it was a few weeks ago.

For lack of game progress to show, I'd like to shift gears real quick and talk about the art of back-scratching, in the sense of the proverb "I'll scratch your back, you scratch mine".  This is a concept that I think most of the gamedev communities of twitter and reddit are based upon.  Taking advantage of this concept can help gain exposure and goodwill that can be difficult to get from other sources.


09 August, 2014

A Brief History of Time

I know I promised a riveting tale into the legal ramifications of our name choice, but as we were putting together a post for Screenshot Saturday, it sort of turned into something that works for a blog post!  So stop complaining, we'll get to semantics some other day.



Instead, you'll get to see an almost day-to-day tour along the current visual progress of the project, formally known as Frostbite but now known as *Cryophobia*.  Fair warning: there's a lot of delicious animated gifs here, so the bandwidth-limited should beware!

04 August, 2014

Meet the Team

Last week we painted in broad strokes the high concept for the Frostbite game along with a few pretty pictures here and there.  This week I'll introduce to you those men, no, those paragons of talent and resourcefulness that have brought the project to its current point and who will pull it along to its glorious completion.  For those of you with boring desktops too, never fear, I'll also be throwing in a wallpaper you can use to hide your shame!

31 July, 2014

Hello, World!

How do I shot blog? But enough of that, I have an even bigger question for you: when the denizens of an icy hell come baying for your blood, will you be prepared? This game seeks to answer that very question, by means of a trial by fire...and ice.